I don’t know how to phrase the question. But here’s the problem and what I want:
Im trying to raycast multiple rays since one is too small, and im trying to detect when the player can see the part and when they cannot. when i try to maintain a ray slightly right to the camera, it goes to the left when i move to the other side of the part it’s targeting.
On the first picture we can see that the beam is on the right, like it is supposed to be.
But when i move to the other side, the beam goes to the left.
how could I maintain it on the right, like it’s supposed to be? Any help is appreciated, thanks!

