Player CFrame follows Part CFrame

So Im making a player slowly hovering up by tweening a part up and welding the character to the part, I tweened the part and not the player because I want the character to be able to stay in the air by anchoring the part. But the problem is I cant seem to make the player follow the part. The part is tweening like its supposed to but the player is not following the part. I’ve tried welding and it doesnt work. Suggestions?

I believe you are tweening .Position property, this breaks the weld.

Either tween CFrame instead which doesn’t break the weld.

Or you could use a physics solution like align position with Rigidity Enabled on the client of the player (since player controls their physics and has network ownership)

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I would suggest tweening the HumanoidRootPart’s CFrame and anchor the HumanoidRootPart so the player floats into the air rather than using a part and welding it to the player. This way, you have more control over what happens to the player.

Unanchoring the HumanoidRootPart at any time should release the player and have them fall back to the ground.

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I thought you needed to anchor every part, will try it thx!

Owh, didn’t know it breaks the weld. Will use it in the future when I tween parts, thanks so much!!

works awesomely, thank you love