I have two rigged player models. I made two separate animations for them (idle, walking, running and so on) and I just need different animations to play depending on the current one the player is using.
Thank you!
I have two rigged player models. I made two separate animations for them (idle, walking, running and so on) and I just need different animations to play depending on the current one the player is using.
You can use a StringValue in the players instance on the server to tell what character they’re picking or has chose, and check on the client or server to check what character they are currently using and then play the specific animations you need
Hi! sorry for a late reply, i tried doing your method but couldnt wrap my head around it… Ended up using morph pads, and incidentally i found out that you could simply insert the animate script inside the players model and it would play those animations that way which was way simpler than i thought sorry… Thanks so much for helping otherwise!! I’ve actually got another idea for what i could use the string values for so that works too!!!
Yeah that’s fine you’re welcome. Animate script uses that same method as what I did except they have an AnimationTrack inside of the StringValue
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