Player Confusion?

Recently me and my friend started talking about how having four palm trees can cause/can not cause confusion to players during a minigame event where players are to hide behind a wall that will rise from the ground.

  • Will the new players get confused with the trees and hide behind the palm trees or the stone wall before the fire comes towards them?

  • How is it confusing to have a good scenery in a minigame.

  • Can I fix this without having to remove the palm trees. (It looks plain without them.)

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It’s the sort of thing where you’ll only get confused once or twice, even with no training on it. I think it would be fine.

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Could you show us a pic of the wall / fire? How those manifest will probably impact the player experience more than any trees on the map.

You could make them can-collide off, which would prevent players from having the idea of climbing/hiding behind them.

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