it dies after welding enemy
local function OnHitJob(target,char)
if target ~= nil then
local x = math.random(1,2)
if x == 1 then
Sounds.HardHit1:Play()
else
Sounds.HardHit2:Play()
end
target:FindFirstChild("Humanoid"):TakeDamage(35)
for i,v in pairs(target:GetDescendants()) do
if v:IsA("BasePart") then
v.Massless = true
end
end
local weld = Instance.new("WeldConstraint")
target.HumanoidRootPart.CFrame = stand["Right Arm"].CFrame * CFrame.Angles(math.rad(-90),0,0)
weld.Part0 = target.HumanoidRootPart
weld.Part1 = stand["Right Arm"]
weld.Parent = stand["Right Arm"]
game.Debris:AddItem(weld,0.4)
target.Archivable = true
end
end