Is it possible to make a part kill a player when it touches the player’s head specifically? Generally the player would die when any part of the Humanoid touches the Kill-Brick, but is it possible to make the kill brick only function when it touches the player’s head?
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Since the Touched
parameter returns back the HitPart that it hit, couldn’t you just check if the HitPart’s name is equal to what you want to detect? (Or the Character’s Head in this instance)
local Part = script.Parent
Part.Touched:Connect(function(HitPart)
local Character = HitPart.Parent
local Player = game.Players:GetPlayerFromCharacter(Character) --Remove if you want other non-players to die from this
if Player and HitPart.Name == "Head" then
Character.Humanoid.Health = 0
end
end)
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