Player.FollowUserId does not get set in Private Servers

In public servers, Player.FollowUserId gets set correctly (from my experience at least). However, in private servers, the value does not get set (it remains at 0, the default value). This is a fairly small issue, but it would nevertheless be helpful if fixed.

Repro steps: from the website, follow someone into a game while they are in a private server that you have access to as well. Your FollowUserId will not get set.

Screenshots: Public Server vs. Private Server:


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Hey, thanks for the report. Are you still seeing this issue?

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Hi, yep I just checked and the issue is still happening.

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I can confirm that this is still an issue. I have not gotten around to testing it in a live server, but it appears that this is still an issue.

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