Player gets flung for no apparrent reason

The pistol flings the player when looking down.

All parts are unanchored and have canCollide off.

How do I fix this?

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Do you have a recoil system or anything? Some recoil systems utilise actual character movement. If so, this could be the reason.

Does the viewmodel collide or is it on the screen? I don’t have much association with how guns work in roblox, but that could be the case.