The player, for a slight second, goes invisible when CoordinateFrame property on the CurrentCamera object is changed, while the CameraType is set to Scriptable.
I’m not sure if it’s something I’m doing wrong, because nothing I’m doing would be making the player invisible. It becomes annoying when the camera is constantly moving. I’m not sure if it’s because the client thinks the player should be invisible, because that’s what happens when you zoom your mouse wheel in all the way when the CameraType is set to custom. Something I’m doing wrong that could easily fix this?
Alex.