Player goes invisible everytime Camera.CoordinateFrame is changed

The player, for a slight second, goes invisible when CoordinateFrame property on the CurrentCamera object is changed, while the CameraType is set to Scriptable.

I’m not sure if it’s something I’m doing wrong, because nothing I’m doing would be making the player invisible. It becomes annoying when the camera is constantly moving. I’m not sure if it’s because the client thinks the player should be invisible, because that’s what happens when you zoom your mouse wheel in all the way when the CameraType is set to custom. Something I’m doing wrong that could easily fix this?

Alex.

I’m always disappearing in Wheel Of Fortune! D:

I noticed this as well.

I feel like my camera animations aren’t going full 60fps (I’m using RenderStep wait) because every step it’s trying to re-render the player, loosing frames.