Hello!
I am scripting a drone racing game, which uses the default player movement to control the drones (I use custom character models). The problem, is that I want to be able to control how fast the drones accelerate and decelerate (for handling upgrades), but I am not sure how. I have tried changing the mass of the drone, but that has no effect on the kinetic energy of the drone. I could try adding a drag force to the drone, which would allow me to control the deceleration of the drone, but I am not sure how to control the acceleration and other aspects of handling. I have searched all over Google to try to find something that could help, but I haven’t found anything. Ideally, I would like to make some drones very responsive with short acceleration and deceleration times (as well as reduced drifting), while other drones would have worse handling (greater acceleration/deceleration times).
Current acceleration (I would like to be able to control this):
How the drifting and lack of responsiveness makes flying difficult:
Thanks!