Player jitter when a EU player connects to an US server

Desynchronization between the server’s authoritative position and the client’s local prediction. When the client and server positions differ abruptly, the engine forces the character to snap back, resulting in a visible jitter

Issue appeared only in The Snowpiercer || Simulator | Play on Roblox


5 Likes

the server authority thing is really buggy and glitchy and I dont recommend using it