Player list GUI is not scaling and positioning correctly for different sized devices

I’ll attach a screenshot of what I mean.
If I select a VGA screen when you can choose the device type in studio, the player list layout is messed up.
Screen Shot 2021-04-23 at 10.22.52 PM

If I select average laptop, it shows normally:
Screen Shot 2021-04-23 at 10.24.54 PM

Is there a way I can fix this and have it display normally for all screen sizes? (Yes I have scaled it) and here is my explorer: Screen Shot 2021-04-23 at 10.25.37 PM
Template is the player’s username btw

Edit: Here’s the script that’s tweening the text into place I don’t think it matters but still:
local ypos = 30 + (25+2)*(count-1) slot:TweenPosition(, 7, 0, ypos), dir, style, dur, true)

Try using a plugin to insert a UIAspectRatioConstraint to keep the scaling and proportions consistent on all screen sizes.


I already scaled it with autoscale lite but it still isn’t working but I’ll try using a uiaspectratioconstraint and see if it works

Still doesn’t fix the problem

Frames, TextButton, TextLabel, ImageLabel, etc all are using UDim2 to determine the Size.
Meaning of you check your Size value, you will find something like {0, 100}, {0, 150}
The 2 properties are:

  1. Scalar
  2. Pixel

The scalar size is relative to the scalar size of the parent GUI element.
ex.: {1, 0}, {1, 0} would be fullscreen while {0.5, 0}, {0.5, 0} would occupy a quarter of the screen in both dimensions.

The pixel portions value is the same regardless of the parent size. Meaning {0, 100}, {0, 150} would represent 100 pixels by 150 pixels.

In your case, you have to ensure you are using the scalar size.

Reference regarding UI Sizing (UDim2):

GuiObject.Size (

Sorry what I’m rlly confused also I think this is a problem with scaling but idk how to fix it

Instead of using the numbers after the comma, use the numbers before the comma.
It will size depending on the Screens automaticly then.

I know but the top text that says player list sizes correctly but the text on the player list moves way too far down to the right

See on a different device it’s not scaling right

But when it’s on average laptop which I designed it using it looks normal: Screen Shot 2021-04-24 at 1.38.25 PM

Ensure the size is also right inside the TextLabels etc.

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Are you using Discord or any other Services for communications to make it easyer?

I have discord for communications why

Could make it easyer so your able to screenshare. If you would like, you can add me.

Have you been able to fix it so far?

No I haven’t but I’m not at my computer rn I’m typing on my phone I’ll try to look at it later

If you need anything, just reply.

Okay so I got the player list i based it off of a YouTube tutorial so I’m going to try it again the way they did it and see if it works that way

It still doesn’t work idk why ill probably just find a different tutorial

Use UI Scaling instead of UI Aspect Ratio.

I tried all of those it still doesn’t work
maybe because I edited the gui from a yt tutorial and it doesnt work right but idk

re create the ui and make sure you’re testing.

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