I have a script that if the player joins the script clones the player avatar to a model.
The problem I have that it doesn’t give it the right model name.
If the player joins it gives the players username to be the models name.
Can somebody help me have one name?
Here is the script:
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
character.Archivable = true
local characterModel = character:Clone()
character.Archivable = false
characterModel.Name = character.Name.. " Clone"
characterModel.Parent = workspace
Can it have the name “Clone”?
Thank you if you help me