Player Movement does is updated on the server, but not on the other clients

Greetings.

I’m currently working on a custom control system for dinosaurs.

Unfortunately, I stumbled upon a problem:
If a player changes their character to a dinosaur, other players inside vehicles will not update for the dinosaur. It does replicate for the server though.

In the image the other player is actually in the vehicle that drove against the wall:

Any help on how to fix it would be appreciated. Cheers.

1 Like

Boosting the threat up since no one responded…

What kind of data is failing to replicate, position?

As shown in the picture, the position of other players driving vehicles is not updated for the player that switched to the dinosaur.

However, as soon as players get out of the vehicle, the position is adjusted again.