Player movement turns weird after holding an object welded to an anchored part

I’m currently creating a firehose system and whenever the hose is connected to an anchored object, the movement turns weird whenever you try to hold it.

Video:

Current ideas for solutions:

  • To keep the fire hydrant unanchored yet have it stay in it’s position but have no idea on how to go about it

Does anyone have any idea on how to execute my solution or is there any other way?