I was trying to make a sword weapon thingy in my game, but while testing, the player moved wobbly and sometimes got flung in the air. When I removed a giant part of the model, the player walked just fine. I kind of need that same giant part of the model to stay because the script that allows the tool to attack stuff relies on that part of the model. Is there any reason why this happens? How do I fix it? Also I made sure that everything is massless, can-collide false, and un-anchored
Usually the massless property was fixing this for me, but you can try doing something with the C0 or C1 of the handle’s weld. Or maybe you could try making the HumanoidRootPart, the right arm or the entire character massless. If this will fix it then you will have to make a script for this, but I can help with that.
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