Sorry for the vague title, I do not know how to word it in a short sentence.
So, I am working on a cuffing system and when you grab someone it should make you able to grab them.
Currently, it works but whenever I move the player around other objects or when I start to move him it slows down like it takes more force to move the player.
I am using Welds to weld the Grabbed Player to the Grabber.
And when grabbed I change the physical properties to 0,0,0,0,0 and set the baseparts to Massless and I also set the network ownership to the grabber.
I’m desperate, apologies for the bump but did you find a solution? And if so, do you mind sharing it?
I’ve looked over numerous threads/posts and have yet to find one that works.
EDIT FOR THOSE LOOKING FOR A SOLUTION:
Setting the PlatformStand property on the Part1’s Humanoid to True resolves this. Just make sure to set it to false afterwards.