Player moves slow around other objects when welded

Sorry for the vague title, I do not know how to word it in a short sentence.
So, I am working on a cuffing system and when you grab someone it should make you able to grab them.

Currently, it works but whenever I move the player around other objects or when I start to move him it slows down like it takes more force to move the player.

https://gyazo.com/75b97a064d56397e2c4bf2ef17f013e5

I am using Welds to weld the Grabbed Player to the Grabber.
And when grabbed I change the physical properties to 0,0,0,0,0 and set the baseparts to Massless and I also set the network ownership to the grabber.

Make the player cuffed not be collidable while cuffed

I still have the same problem as before.

You gotta change it on the server

I am changing everything on the server.

make all of the cuffed player’s parts massless

I stated that I already did in the original post.

Set the BaseParts and MeshParts

BaseParts is the superclass for any type of part including MeshParts.

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Are the handcuffs cancollide off and massless too?

Yes everything is cancollide off and massless. This is really weird.

I’m desperate, apologies for the bump but did you find a solution? And if so, do you mind sharing it?
I’ve looked over numerous threads/posts and have yet to find one that works.

EDIT FOR THOSE LOOKING FOR A SOLUTION:

Setting the PlatformStand property on the Part1’s Humanoid to True resolves this. Just make sure to set it to false afterwards.

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