You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to achieve this dragging lock on camera effect without any jitter on the target or player. -
What is the issue? Include screenshots / videos if possible!
When the player walks, they can be seen slightly jittering / looking unsmooth, meanwhile the camera itself and focus on the target is perfectly smooth. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’m using a CFrame lerp from the camera’s old position to the player’s new root part position tied to renderstepped, and based on the deltatime. The same issue happens whether I incorporate deltatime or used a fixed lerp alpha. I believe I read every related post to camera jitter, and used many methods with no avail, such as increasing the priority of the renderstep, calculating the position on hearbeat, then only updating the camera on renderstep.
Link to the video of the issue, as you can see the ground and target appear smooth in the camera, but only the player jitters. I’m suspecting that the player walking is not perfectly smooth, and this may just be a limitation of the roblox engine.
External Media