did you set the respawn time to 0? also, hence this is in #help-and-feedback:scripting-support, we’ll need to see at least part of your script.
The respawn time is 0, and here is the code.
for _, player in ipairs(Players:GetPlayers()) do
if player:WaitForChild("AFK").Value == false then
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.Health = 0
end
end
task.wait(1.5)
ReplicatedStorage.Values.Game.Value = true
task.wait(1)
ReplicatedStorage.TransitionEvent:FireAllClients(false)
for _, player in ipairs(Players:GetPlayers()) do
if player:WaitForChild("AFK").Value == false then
local character = player.Character or player.CharacterAdded:Wait()
table.insert(playersInGame, player)
local value = Instance.new("ObjectValue")
value.Name = player.Name
value.Value = player
value.Parent = ReplicatedStorage.Values.PlayersInGame
player:WaitForChild("Matches", math.huge).Value += 1
character:WaitForChild("HumanoidRootPart", math.huge).CFrame = map.Spawns:GetChildren()[math.random(1, #map.Spawns:GetChildren())].CFrame
end
end
1 Like
Try Player:LoadCharacter(), it instantly creates a new character for the player and removes the old one instead of killing the player.
2 Likes
Thank you so much, it works perfect!
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.