Player not holding tool from handle

I know this is probably a very simple issue, but I’ve been trying to make a keycard melee viewmodel using FE GunKit/MeleeKit. The viewmodel itself works fine, but when I equip the tool in third person, the player isn’t holding the tool from the handle.

Also sorry if this is in the wrong category

Here is the issue:

Properties

Any help would be appreciated, thank you!

Hello, @CC_1204 Can you show me your script also I’m a bit confused is it a card or a gun?

Hey yeah sorry for the confusion I’m using the FE Gunkit so as to make it like a first person viewmodel, but not using any of the actual gun components if that makes sense.

Let me know if it works.
Try this:

local equipped = false
local tool = script.Parent
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()

tool.Equipped:Connect(function()
equipped = true
end)

tool.Unequipped:Connect(function()
equipped = false
end)

mouse.Button1Down:Connect(function()
if equipped then
game.ReplicatedStorage.Events.EatDonut:FireServer()
end
end)

Its probably the grip position on the tool. You can use a grip editor plugin to fix it.

I dont think I have a remote event/bindable event called EatDonut in that folder.

Can you please show me your script?

Ok, I will try your suggestion out.

It just uses the FE Gunkit scripts. They are pretty long so I’m not sure if I should post them.

His issue isnt with the scripts, its just the tool’s GripPos

1 Like

Ah! the You can use a grip editor plugin !

Yep, that worked, thank you for the help!

Please Flag this as solved! So the community knows that this issue has been resolved.

I’m pretty sure I already have I think.

Nope you did not mark it yet. This just helps keep the community clean. :slight_smile: