So the player takes damage just fine until time is stopped. When time is stopped no damage is dealt.
TS script:
local Event = game.ReplicatedStorage.ButtonPress.Z
local InUse = script.Parent.InUse
local Cooldown = script.Parent.Cooldown
local Range = script.Parent.Range
local Lasts = script.Parent.Lasts
local Active = script.Parent.Active
local players = game:GetService("Players")
local plr = players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
local TweenService = game:GetService("TweenService")
local Stand = script.Parent.Parent
local Gui = plr.PlayerGui.Cooldowns
local YesEvent = game.ReplicatedStorage.PlayerTSed
local Animation = game.ReplicatedStorage.MoveAnims.TS
local Anim = Stand.Parent.Humanoid:LoadAnimation(Animation)
local Sound = Stand.HumanoidRootPart.TSSound
local EndSound = Stand.HumanoidRootPart.TSEndSound
Anim.Priority = Enum.AnimationPriority.Action
local GC = game.ServerScriptService.GlobalTSCooldown
Event.OnServerEvent:Connect(function(Player)
if Player == plr and not InUse.Value and GC.Value == 0 then
if Stand.Parent.PlayerWhoTS.Value == 0 and Stand.Parent.PlayerWhoBD.Value == 0 and Stand.Parent.Stunned.Value == 0 then
Anim:Play()
Sound:Play()
local Health = Stand.Parent.Humanoid.Health
InUse.Value = true
wait(2)
if Health - 10 > Stand.Parent.Humanoid.Health then
Sound:Stop()
local Clone = game.ReplicatedStorage.Cooldown:Clone()
Clone.Parent = Gui.Frame
Clone.Text.Text = Stand.Name .. " " .. script.Parent.Name
local TweenSettings = TweenInfo.new(
Cooldown.Value / 2, --Duration
Enum.EasingStyle.Linear, --Type of Style
Enum.EasingDirection.In, --Type of Direction
0, --How much times you want it repeated
false, --Reverse the Tween
0 --Add a delay before starting it
)
local TweenProperties = {
Size = UDim2.new(0, 0, 1, 0)
}
local Tween = TweenService:Create(Clone.Bar, TweenSettings, TweenProperties)
Tween:Play()
wait(Cooldown.Value / 2)
InUse.Value = false
Clone:Destroy()
else
print("a")
local Character = script.Parent.Parent.Parent
local Root = Character:WaitForChild("HumanoidRootPart")
local Radius = Root.Position + Vector3.new(Range.Value, Range.Value, Range.Value)
local NegRadius = Root.Position - Vector3.new(Range.Value, Range.Value, Range.Value)
local Ignore = Character:GetDescendants()
local Region = Region3.new(NegRadius, Radius)
local PartsInRegion = workspace:FindPartsInRegion3WithIgnoreList(Region, Ignore, math.huge)
if #PartsInRegion >= 1 then
GC.Value = 15
local lkdjsflksjdfkldsj = Lasts.Value
YesEvent:FireClient(plr, lkdjsflksjdfkldsj)
Active.Value = true
for i in pairs(PartsInRegion) do
local Part = PartsInRegion[i]
if Part.Name == "HumanoidRootPart" then
local Char = Part.Parent
local Human = Char:FindFirstChild("Humanoid")
if Human then
local NoPlayer = players:GetPlayerFromCharacter(Char)
if NoPlayer then
YesEvent:FireClient(NoPlayer, lkdjsflksjdfkldsj)
end
local PlrWhoTS = Char:FindFirstChild("PlayerWhoTS")
PlrWhoTS.Value = plr.UserId
local Children = Char:GetChildren()
for _, Child in ipairs(Children) do
local isPart = Child:IsA("Part")
local isMesh = Child:IsA("MeshPart")
if isPart or isMesh then
Child.Anchored = true
end
end
end
end
end
end
wait(Lasts.Value)
EndSound:Play()
Active.Value = false
for f in pairs(workspace:GetChildren()) do
local Char = workspace:GetChildren()[f]
local PlrWhoTS = Char:FindFirstChild("PlayerWhoTS")
local PlrWhoBD = Char:FindFirstChild("PlayerWhoBD")
if PlrWhoTS and PlrWhoBD then
if PlrWhoTS.Value == Player.UserId and PlrWhoBD.Value == 0 then
PlrWhoTS.Value = 0
local Human = Char:FindFirstChild("Humanoid")
if Human then
local Children = Char:GetChildren()
for g in pairs(Children) do
local Child = Children[g]
local isPart = Child:IsA("Part")
local isMesh = Child:IsA("MeshPart")
if isPart == true or isMesh == true then
Child.Anchored = false
end
end
end
end
end
end
local Clone = game.ReplicatedStorage.Cooldown:Clone()
Clone.Parent = Gui.Frame
Clone.Text.Text = Stand.Name .. " " .. script.Parent.Name
local TweenSettings = TweenInfo.new(
Cooldown.Value, --Duration
Enum.EasingStyle.Linear, --Type of Style
Enum.EasingDirection.In, --Type of Direction
0, --How much times you want it repeated
false, --Reverse the Tween
0 --Add a delay before starting it
)
local TweenProperties = {
Size = UDim2.new(0, 0, 1, 0)
}
local Tween = TweenService:Create(Clone.Bar, TweenSettings, TweenProperties)
Tween:Play()
wait(Cooldown.Value)
InUse.Value = false
Clone:Destroy()
end
end
end
end)
Attack Script:
local Stand = script.Parent.Parent
local Event = game.ReplicatedStorage.ButtonPress.M2
local Damage = script.Parent.Damage
local Cooldown = script.Parent.Cooldown
local Knockback = script.Parent.Knockback
local Stun = script.Parent.Stun
local InUse = script.Parent.InUse
local Players = game:GetService("Players")
local Player = Players:GetPlayerFromCharacter(Stand.Parent)
local Anim = game.ReplicatedStorage.MoveAnims.M2
local Animation = Stand.AnimationController.Animator:LoadAnimation(Anim)
local Hitbox = script.Parent.Hitbox
local Sound = Stand.HumanoidRootPart.M2Sound
local Clicks = 0
local Gui = Player.PlayerGui.Cooldowns
local TweenService = game:GetService("TweenService")
Event.OnServerEvent:Connect(function(plr)
if plr == Player and not InUse.Value then
if Stand.Parent.PlayerWhoTS.Value == 0 and Stand.Parent.PlayerWhoBD.Value == 0 and Stand.Parent.Stunned.Value == 0 then
Clicks += 1
if Clicks == 2 then
Clicks = 0
InUse.Value = true
local JustTouched = false
Hitbox.CanTouch = true
Sound:Play()
Animation:Play()
Stand.FollowDist.Value = 2
Stand.FollowHeight.Value = 0.2
Hitbox.Touched:Connect(function(part)
local Char = part.Parent
local Humanoid = Char:FindFirstChild("Humanoid")
if Humanoid and InUse.Value and not JustTouched then
if Char ~= Stand.Parent and Char ~= Stand then
JustTouched = true
Hitbox.CanTouch = false
Humanoid:TakeDamage(Damage.Value)
if Stun.Value > Char.Stunned.Value then
Char.Stunned.Value = Stun.Value
end
Char.PrimaryPart = Char:WaitForChild("HumanoidRootPart")
local cf = Stand.Parent.HumanoidRootPart.CFrame
local BV = Instance.new("BodyVelocity")
BV.P = math.huge
BV.MaxForce = Vector3.new(15000, 15000, 15000)
BV.Velocity = Stand.Parent.PrimaryPart.CFrame.lookVector * Knockback.Value
BV.Parent = Char.PrimaryPart
game.Debris:AddItem(BV, 0.5)
end
end
end)
wait(1)
Stand.FollowDist.Value = -3
Stand.FollowHeight.Value = 3
JustTouched = true
Hitbox.CanTouch = false
local Clone = game.ReplicatedStorage.Cooldown:Clone()
Clone.Parent = Gui.Frame
Clone.Text.Text = Stand.Name .. " " .. script.Parent.Name
local TweenSettings = TweenInfo.new(
Cooldown.Value - 1, --Duration
Enum.EasingStyle.Linear, --Type of Style
Enum.EasingDirection.In, --Type of Direction
0, --How much times you want it repeated
false, --Reverse the Tween
0 --Add a delay before starting it
)
local TweenProperties = {
Size = UDim2.new(0, 0, 1, 0)
}
local Tween = TweenService:Create(Clone.Bar, TweenSettings, TweenProperties)
Tween:Play()
wait(Cooldown.Value - 1)
Clone:Destroy()
Stand.FollowDist.Value = -3
Stand.FollowHeight.Value = 3
InUse.Value = false
else
wait(0.5)
if Clicks <= 1 then
Clicks = 0
end
end
end
end
end)
Sorry for the length but I had to post the whole scripts because I don’t what’s causing the problem