The only issue I personally have with it is that you use really high detail building and then you put in a palm tree mesh with really low resolution and it just wrecks the high detail aspect of it. Other than that its really pretty.
Just came here to clear up a few things, as I’m working with him on this project.
Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency.
[quote] Just came here to clear up a few things, as I’m working with him on this project.
Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]
TBH paying robux to maybe get PP is even worse than paying robux to get PP.
[quote] Just came here to clear up a few things, as I’m working with him on this project.
Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]
TBH paying robux to maybe get PP is even worse than paying robux to get PP.[/quote]
Wrong! This is exactly what games should be doing. I mean, think about it! It’s what we all do in all of our games. Buying a new character in LoR doesn’t mean you get PP from kills/wins – you’re spending that R$ without any guarantee of winning PP.
[quote] [quote=“TechTeam911” post=92526]Just came here to clear up a few things, as I’m working with him on this project.
Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]
TBH paying robux to maybe get PP is even worse than paying robux to get PP.[/quote]
Wrong! This is exactly what games should be doing. I mean, think about it! It’s what we all do in all of our games. Buying a new character in LoR doesn’t mean you get PP from kills/wins – you’re spending that R$ without any guarantee of winning PP.[/quote]
You seem to have misunderstood what I’m trying to say.
The correct way to give out PP is to give it out to players without regards to who has an hasn’t spent money.
This is not what techteam is suggesting. What techteam is suggesting is to make people pay in order to get their PP, except there’s a chance that they pay and don’t get PP. The fundamental difference between your game and his is that your game awards points to people that don’t spend money, whereas tech’s game will only award players who have spent money and it has a chance to not even do that, leaving them with nothing in return for their money.
I thought it was against the rules to link player points to purchases in any way?
Like you have to pay to play games in this game, and the prize is player points, so what’s the difference?
Because its obscured behind a casino Minigames scenario? No.
I wish for you guys not to devalue player points like this.
Beyond the rules and regulations regarding PP you still have another problem: why would anyone go to your game to effectively purchase PP (and take their chances of not winning anything) when they could just buy the PP from themselves for a lower price instead?