Player Point Casino Progress

This will be my first post of this forum, so be nice if I’m doing anything wrong haha!

Anyways, this is a building project I have been working on the past few weeks. Techteam911 and I are planing to turn this into a player point casino.

This is still a WIP, but I am loving how it is turning out so far. Any suggestions or comments about it would be appreciated :slight_smile:

Awesome building!

Off topic: Welcome to RBXDev

On topic: Wow, the building looks amazing and details.

Thanks guys! :smiley:

smashblox, my dear.

of the essence to import this

Nice use of the mountain hat that has the creepy face on one side haha

The only issue I personally have with it is that you use really high detail building and then you put in a palm tree mesh with really low resolution and it just wrecks the high detail aspect of it. Other than that its really pretty.

The building is cool and all but I’m seeing two rules that this game would be breaking

  • gambling isn’t allowed (just checked the rules and couldn’t find this one, was this changed?)
  • player points have to be given out without discrimination between people who did and didn’t spend money

Or am I misinterpreting the purpose of this?

I don’t know if this is allowed or not, but you’ll probably get declined for DevEx with this game.
Just my two cents.

Yeh, games solely advertised as player point hotspots do not go down well with the mods.

Just came here to clear up a few things, as I’m working with him on this project.

  1. Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
  2. We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency.

Yeh but it’s a game designed solely to win player points.
There is no other point to it.

[quote] Just came here to clear up a few things, as I’m working with him on this project.

  1. Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
  2. We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]

TBH paying robux to maybe get PP is even worse than paying robux to get PP.

[quote] Just came here to clear up a few things, as I’m working with him on this project.

  1. Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
  2. We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]

TBH paying robux to maybe get PP is even worse than paying robux to get PP.[/quote]

Wrong! This is exactly what games should be doing. I mean, think about it! It’s what we all do in all of our games. Buying a new character in LoR doesn’t mean you get PP from kills/wins – you’re spending that R$ without any guarantee of winning PP.

In my opinion, if you reward the player with PP and some more chips, it’ll make them more inclined to try.

[quote] [quote=“TechTeam911” post=92526]Just came here to clear up a few things, as I’m working with him on this project.

  1. Player points are awarded based on the winnings at a table/slot machine - buying chips doesn’t automatically equal player points, as player points can only be awarded at tables/slot machines.
  2. We’re very transparent about the fact that actual robux/tix cannot be won from the casino, and that chips can be purchased with real Roblox currency. [/quote]

TBH paying robux to maybe get PP is even worse than paying robux to get PP.[/quote]

Wrong! This is exactly what games should be doing. I mean, think about it! It’s what we all do in all of our games. Buying a new character in LoR doesn’t mean you get PP from kills/wins – you’re spending that R$ without any guarantee of winning PP.[/quote]

You seem to have misunderstood what I’m trying to say.

The correct way to give out PP is to give it out to players without regards to who has an hasn’t spent money.

This is not what techteam is suggesting. What techteam is suggesting is to make people pay in order to get their PP, except there’s a chance that they pay and don’t get PP. The fundamental difference between your game and his is that your game awards points to people that don’t spend money, whereas tech’s game will only award players who have spent money and it has a chance to not even do that, leaving them with nothing in return for their money.

I thought it was against the rules to link player points to purchases in any way?

Like you have to pay to play games in this game, and the prize is player points, so what’s the difference?
Because its obscured behind a casino Minigames scenario? No.

I wish for you guys not to devalue player points like this.

But then players could easily earn back more than they pay for.

Player Points are a sticky concept :frowning:

They need to be updated a bit.

Beyond the rules and regulations regarding PP you still have another problem: why would anyone go to your game to effectively purchase PP (and take their chances of not winning anything) when they could just buy the PP from themselves for a lower price instead?