When the player joins I am setting their spawn location and respawning them, but they still spawn at the original one.
When I print the assigned spawn location, it’s correct. This happens because I do it too early. When I add a 1 second wait, it spawns at the right location, but why doesn’t it work without the wait?
-- This doesn't work unless I add a wait(1). Is there a way to fix this?
local spawnLocation = spawnLocations[1]
spawnLocation.Enabled = true
specificPlr.RespawnLocation = spawnLocation
specificPlr:LoadCharacter()
spawnLocation.Enabled = false