You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
Achieve a higher retention for my game overall.
What is the issue? Include enough details if possible!
I’ve been running ads for around a week for my tank game, and day 1 retention is around 2%. The ad performance overall is very excellent (CTR 2%+) and cost per play around .02, so the issue probably isnt with the ads. I’m not sure what I should add or change to my tank game to improve player retention.
What solutions have you thought of so far?
I’ve added voting for gamemodes and randomized maps. I’ve also added a daily login bonus.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
Heres the game, if anybody wants to try it —> Ultimate Tank Combat [NEW] - Roblox
been feeling very stuck on this, so any help would be appreciated! Thank you very much!
Well, you already have daily rewards, which is great. But I’d add something like: Day 1: 500 cash, Day 2: 2,000 cash, and so on. Then on Day 7, add something like a tank from your game that’s completely blacked out with a big red question mark. That can make players come back daily to finally unlock whatever that tank is, maybe a skin or a brand new tank to play with.
And of course, your game has to be fun. I also think competition against other players, like leaderboards and things like that, helps keep players coming back.
I had the same issue as you, and when I changed these things and got my Benchmarks Green-Yellow, my game at least reached the Home recommendations. But it flopped because I wasn’t consistent with updating it. That’s why I’m currently creating a revamp.
Hi, I’m having the same problem. I can’t figure it out because
I created a game that’s a mix of FPS and story mode, with the ability to use more than 40 characters and 40 weapons. I can’t figure out if the problem is a game glitch (the testing phase went well) or something else, perhaps the gameplay isn’t easy to understand. I’m waiting to be enabled so I can ask for feedback here. How did you manage to solve it?