Player returning as nil

local Players = game:GetService("Players")

_G.BARRAGEDB = {}

Players.PlayerAdded:Connect(function(plr)

print(plr)

plr = _G.player

print(_G.player)

--player returns as nil

end)

Trying to use the player in different scripts but it returns as nil when i try to set plr to = _G.Player

You’re setting the plr value to _G.player which is nil. I believe you’re trying to set _G.player’s value instead which you can do by just reversing the spots of plr and _G.player like so: _G.player = plr.

oh my gosh, these simple errors are killing me, thanks again