Hi! I recently make a new project that basically gives player some in-game stats. And I want to allow players to manually upgrade it. However, when I do that there was an error.(If you are wondering what the error is basically is a script is attempting to change an instance and value) I know what it’s means but, since I started script not really long ago, I don’t know much thing. Is there anyone tell me how I can solve this bug? Thx 
Can you show the script so we can help?
sure I can do that, just wait me a bit copying and pasting it
Code to give player stats:
game.Players.PlayerAdded:Connect(function(player)
local PlayerStats = Instance.new("Folder",player)
PlayerStats.Name = "PlayerStats"
local ATP = Instance.new("IntValue",PlayerStats)
ATP.Name = "AttackPower"
ATP.Value = 100
local Def = Instance.new("IntValue",PlayerStats)
Def.Name = "Defense"
Def.Value = 100
local HP = Instance.new("IntValue",PlayerStats)
HP.Name = "Health"
HP.Value = 120
local AGT = Instance.new("IntValue",PlayerStats)
AGT.Name = "Agility"
AGT.Value = 100
end)
Button that send the event and server that recived the event:
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.ATPChanged:FireServer()
print("It got clicked!")
end)
game.ReplicatedStorage.ATPChanged.OnServerEvent:Connect(function(player)
print("It recived!")
local PlayerATP = player.PlayerStats.AttackPower
PlayerATP.Value = PlayerATP + 20
end)
change this to PlayerATP.Value
game.ReplicatedStorage.ATPChanged.OnServerEvent:Connect(function(player)
print("It recived!")
local PlayerATP = player.PlayerStats.AttackPower
PlayerATP.Value = PlayerATP.Value + 20
end)
1 Like
oo yea sorry DUDE HOW CAN I LITERALLY FORGET THIS BRUH ;-;
anyways still thx to your solution Idk how I can’t spot that ;-;