Player still automatically respawns even when CharacterAutoLoads is turned off?

When I reset, everything works fine, the character only respawns when it fires the ‘RespawnRequest’ RemoteEvent (Don’t worry, exploiters can’t abuse it)

And I’ve recently added an airstrike into my game, (Roblox’s airstrike but remastered, fits with the modern days) but the thing is, when the character dies it automatically respawns after 5 seconds. This isn’t a good thing, since I’ve added a death effect which needs to finish before respawning.

Heres the code:

local Explosion ="Explosion")
Explosion.Position = bomb.Model.Position
Explosion.BlastPressure = 0
Explosion.BlastRadius = BLAST_RADIUS
Explosion.DestroyJointRadiusPercent = 0
Explosion.ExplosionType = Enum.ExplosionType.NoCraters
	local v = hit.Parent
	if not v:FindFirstChild("Humanoid") or not v:FindFirstChild("HumanoidRootPart") or not v:FindFirstChild("Torso") then return end
	local distance = (Explosion.Position - v.HumanoidRootPart.Position).Magnitude

	if distance < 35 then
		ReplicatedStorage.Remotes.GoreThread:FireAllClients(v.HumanoidRootPart, v.HumanoidRootPart.Position, "Explode", 100)
		ReplicatedStorage.Remotes.GoreThread:FireAllClients(v.HumanoidRootPart, v.HumanoidRootPart.Position, "Explode", 100)
		for i,v in pairs(v:GetChildren()) do
			if v:IsA("BasePart") then
				v.Velocity =,100),,100),,100))

Don’t see anything in there about Autoload Read this?

I’ve found the solution! All I had to do was enable Humanoid.BreakJointsOnDeath because it is always turned off (for my very own ragdoll death, which happens when an explosion ISN’T happening.)

Very random and strange solution, but it is what it is.