Long story short, I have a part (cancollide on) that uses an AlignOrientation and AlignPosition to follow a rotating part (that’s being tweened with cancollide off). It seems to break after it has spun for a little bit, and then the player no longer follows on top, but stays in place. For the life of me, I can’t find any difference between before and after, as the part following the tweening part is still working as intended other than not bringing the player along with it.
Here is my tween code if it makes a difference:
local info1 = TweenInfo.new(30, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local t1 = TS:Create(spinmesh, info1, {CFrame = spinmesh.CFrame * CFrame.Angles(0, math.rad(120), 0)})
local t2 = TS:Create(spinmesh, info1, {CFrame = spinmesh.CFrame * CFrame.Angles(0, math.rad(240), 0)})
local t3 = TS:Create(spinmesh, info1, {CFrame = spinmesh.CFrame * CFrame.Angles(0, math.rad(360), 0)})
while true do
t1:Play()
t1.Completed:Wait()
t2:Play()
t2.Completed:Wait()
t3:Play()
t3.Completed:Wait()
end
If anyone has any suggestions or a possible fix, I’ll be here