I’m working on a fleshed out combat system for an upcoming release, wherein the combat system itself will not boot up until a player is near another player, and they both have their weapons equipped.
The latter half of that is extremely easy to do, but I’ve had some trouble detecting when a player is near another player and especially so since I will need their Player instance to boot up the system.
Does anyone know of any methods to detect when players are near each other that supply the player instances? Any help is appreciated.