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What do you want to achieve?
If the player (animal) has died, I want the body to despawn immediately and at the position where the player has died a block of meat spawns! (I already got a block and a working hunger system,I just want the block to spawn at the location where the player has died maybe via cloning the block or whatever y’all suggest!) -
What is the issue?
I don’t really know how I am supposed to write it in a script, I kinda need a code example (not a full code!) because I am aware of what I could use. Things like humanoid.died, :Clone(), etc.! -
What solutions have you tried so far?
I was not able to find anything related to my issue on the devhub and on Youtube.
2 Likes
Example script
Humanoid.Died:Connect(function()
local clone = meat:Clone()
clone.CFrame = HumanoidRootPart.CFrame
clone.Parent = workspace
end)
4 Likes
Thank you! That will help me a lot