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What do you want to achieve? I am trying to make that once a player enter, it plays a sound only for him.
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What is the issue? The sound doens’t play, no erorrs.
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What solutions have you tried so far? I tried to change from GI:Play to GI.Playing = true
Here is my script.
game.Players.PlayerAdded:Connect(function()
workspace.GI:Play()
end)
1 Like
same error happened to me… someone solve this please
xNick_O
(StanfordScientist)
3
Is the player added script in a local script or a server script? Player added does not work in local scripts.
1 Like
sleitnick
(sleitnick)
4
Just make a LocalScript and play the sound immediately. Or better, wait for the character to spawn first:
if not game.Players.LocalPlayer.Character then
game.Players.LocalPlayer.CharacterAdded:Wait()
end
someSound:Play()
1 Like