Hello everyone,
I was working on my game fine until 30 mins ago when I decided to play test it and for some reason the Players.PlayerAdded aren’t firing. I tried it on Studio and also in Roblox Player but it doesn’t seems to work, it was working perfectly fine until then.
Is this a bug or I’m doing something wrong?
Here’s the code:
local overhead = require(game.ServerStorage.Framework.Overhead)
local ai = require(game.ServerStorage.Framework.AI)
local framework = require(game.ServerStorage.Framework.Main)
local dataServ = game:GetService("DataStoreService")
local store = dataServ:GetDataStore("SaveStuff")
local cache = {}
local infoOfPCS = {
['SimplePC'] = 50,
['AdvancedPC'] = 500,
['SuperPC'] = 2000,
['NASAPC'] = 10000
}
game.Players.PlayerAdded:Connect(function(player)
local ls = Instance.new("Folder", player)
ls.Name = 'leaderstats'
local money = Instance.new("IntValue", ls)
money.Name = "Money"
money.Value = 50
local hackInfo = Instance.new("IntValue", ls)
hackInfo.Name = "Information"
local plot = Instance.new("ObjectValue", player)
plot.Name = 'PlayerPlot'
player.CharacterAdded:Connect(function(char)
repeat wait() until char.Head
overhead.Add(player, player.Character)
framework.replaceScripts(player)
print('Added PC scripts to '..player.Name)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local money = player.leaderstats.Money.Value
store:SetAsync(player.UserId.."_money", money)
framework.resetCache(player)
print("Reset "..player.Name.."'s cache.")
end)
game.ReplicatedStorage.Events.Manage.OnServerEvent:Connect(function(player, ins, mode)
local plot = player.PlayerPlot.Value
if mode == "FireEmployee" then
ai.NPC.Fire(ins, plot)
elseif mode == "HireEmployee" then
local plrMoney = player.leaderstats.Money
if plrMoney.Value >= 200 then
plrMoney.Value -= 200
local employee = game.ServerStorage.Employees['Employee'..math.random(1,2)]:Clone()
employee.Parent = plot.Employees
employee.Name = "Employee"
employee.Owner.Value = player
employee:MoveTo(plot.Base.Position)
billboard.Add("-200 Money", employee, 5, Color3.new(1, 0, 0))
else
billboard.Add("You need "..(200-plrMoney.Value).." more to hire an employee.", player.Character, 5, Color3.new(1, 0, 0))
end
elseif mode == "DestroyPC" then
end
end)
game.ReplicatedStorage.Events.PlaceItem.OnServerEvent:Connect(function(player, item, slot)
local plrMoney = player.leaderstats.Money
if plrMoney.Value >= infoOfPCS[item] then
plrMoney.Value -= infoOfPCS[item]
local model = game.ServerStorage.Computers:FindFirstChild(item):Clone()
model.Parent = slot.Parent
model:SetPrimaryPartCFrame(slot.Part.CFrame)
model.MovePart:Destroy()
slot:Destroy()
model.Owner.Value = player
model.Screen.EmployeeHackingHandler.Controller.ReportTo.Value = model
model.Screen.EmployeeHackingHandler.Controller.Parent = player.PlayerGui.PCScripts
else
billboard.Add("You don't have enough money.", player.Character, 5, Color3.new(1,0,0))
end
end)
ai.Init()
framework.Init()
--[[for i, model in pairs(workspace:GetChildren()) do
if model.Name == "Computer" or model.Name == "Prisoner" then
if model.Owner.Value == player then
model:Destroy()
end
end
end]]