We can use player.Died in scripts to do an action when a player dies, but is there a way to use something like Player.Respawned?
What about player.CharacterAdded?
I think it works.
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I’m gonna test it out here wait a second
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Ok, it did not work. Any other ideas?
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“It did not work”
Show what you did. CharacterAdded is what you want. It fires when the character respawns.
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game.Players.LocalPlayer.Character:WaitForChild('Humanoid').CharacterAdded:connect(function()
game.Lighting.DEATH.Enabled = false
game.Lighting.DEATHBLUR.Enabled = false
end)
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CharacterAdded is an event of the Player, not the Humanoid.
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You mean the Player or Player.Character?
Player
Player.
-- Server script
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
-- Character spawned
char:WaitForChild("Humanoid").Died:Connect(function()
-- Died
end)
end)
end)
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