I’m creating a trading system in my game.
This is from the client and was ran from a remote event:
for i, v in pairs(otherPlr.PlayerGui.CoreUI.InventoryFrame.ScrollingFrame:GetChildren()) do
if v:IsA("ViewportFrame") then
v:Clone().Parent = script.Parent.TRADE_FRAME.TradeFrame.Plr1Scrolling
end
end
otherPlr is not the main player!
PlayerGui is not a valid member of otherPlr
1 Like
How do you define Otherplr? the problem is that Otherplr isn’t a true player.
I printed otherPlr
and it’s another player that isn’t the local player.
I think you should use WaitForChild, instead of directly referencing it
CoderHusk
(CoderHusk)
February 21, 2021, 10:52pm
5
the client doesnt have access to other clients (for obvious reasons) so you’d need to use a remote event
print the (otherPlr), it’s most likely nil.
I already did reference it with WaitForChild
I did print it, it wasn’t nil.
CoderHusk
(CoderHusk)
February 21, 2021, 10:53pm
9
Like I said, the client ! have access to others client side stuff. The reason it doesnt print nil is cause the userdata itself isnt client side
1 Like
I don’t quite remember, but I think other clients can see the PlayerGui of other players?
CoderHusk
(CoderHusk)
February 21, 2021, 10:55pm
11
You can test it in a local host test but they dont for like I said, very obvious reasons. You wouldn’t want mr hacker giving you epilepsy right?
No, that would be an issue with game structure
The server can see all the client’s PlayerGui
Okay, that’s what I thought. I believe they implemented this fairly recently, because I remember writing a script in order to delete other plr’s player guys for the client.
1 Like
KingAchieve
(KingAchieve)
February 21, 2021, 10:57pm
14
I used a remote event, but the problem was worse.
I believe the best solution is a remote function giving you a clone of their GUI.
KingAchieve
(KingAchieve)
February 21, 2021, 11:01pm
16
Is there a way to send a table back to the client? Like an instance table?
Try doing local plrGui = Player:WaitForChild("PlayerGui")
pocvq
(E_EEEEEEEEEEEEEEEEEE)
February 21, 2021, 11:05pm
18
local plrgui = Player:WaitForChild(“PlayerGui”)
Oops someone did it before use his his is the original Note:I didn’t copy it
KingAchieve
(KingAchieve)
February 21, 2021, 11:06pm
19
You can’t access other client’s playerguis when you’re in a client script.
is this part of the client script or the server…?