Also I am encountering a problem where I cannot resize the character the same frame as I create it or the character dies, but I can wait a few frames and it works??
ALLLSO Resizeing the character with FE works, but the joint C0 and C1 changes don’t get replicated from the server?
@OP If you want to create a character without parenting it to the workspace, store a template one in your script (or create one entirely through the script) and then go in and parent the stuff from game.Players:GetCharacterAppearanceAsync(userId) to it.
Thanks, I thought that inGame meant that the character was not put into Workspace. I didn’t meant to be messing around with character appearance. I’ve seen a system before where the developer clones a character and sets it as the player’s Character, but it seems very buggy. Sometimes the client controlling the character couldn’t move, and sometimes the client controlling the character was invisible to other players. Any other options?
Don’t know whose work had those kind of problems, but I’ve been doing exactly what I mentioned in my previous posts to create characters without parenting them to the workspace, and I haven’t run into any issues at all.
this game is pretty much unplayable due to the matchmaking, but the characters are being cloned and sometimes you have no control over the character, or other players report not being able to be seen. (ie. they are in spawn for everyone else, but that player thinks they are walking around playing the game)