Does it fire as soon before the player leaves, or is there a delay with clients who have slower internet?
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its supposed to but sometimes it doesnt.
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It actually fires just before a player leaves, but sometimes it can appear differently due to server lag.
From what I can tell, it will fire right before the player leaves. Internet connection would definitely impact when it gets called since the server would have a delay on when the player tells the server they want to leave said game.
I cannot say for sure, but when I tested this with my data store script with a message in it, the game sometimes waited a bit before closing the local server. I am assuming to fire that function.