Title says it all. It’s like players not moving in “real time” and they are late. If I am running away from them, for some reason they can still catch me and they see me close, and I see them far. I think I need to make a script to make it work in real time but I don’t know how. Any solutions?
Ping, simple can be annoying.
Magnitude checks would be the best bet i believe
(Vec3 - Vec3).Magnitude
I have tried to add a magnitude function into the Morph, a server script even attempting to get the player’s network, none of it worked.