Hello!
I released my game “Flying Simulator” and advertised it.
The ads go well and people are clicking, but once they join, most players are leaving.
I’m thinking it may have to do with something that happens when you join the game, but nothing goes wrong for me, and I don’t know how to tackle this problem.
Game seems to be really nice, i can’t tell why people are leaving but make sure to always check for some bugs in new mechanics, i believe you can do it!
What do the ads look like?
If it is your character flying around, and the ad is clear about the game then you should be getting players who want to play the game.
If your ads are a bit vague and the player believes they are going to be flying airplanes then they might leave as soon as they realize what the game is about.
It’s not something too big.
I don’t think it’s the problem, people click, and the ads are not misleading at all.
But with help from a guy, I think I got a vague idea of what the problem was.
It may be due to the slow pace of the game, the boring looking map, the bad tutorial, and others.
I suggest to use sponsored ads and normal ads (the ads that are on the side of the roblox home page)
Sponsored ads help players join it. Since they are most likely looking for a fun game. But to make them click on it. You need to make the thumbnail catch the user’s eye.
Also i joined the game. You could make the flying more smooth and less stuttery. Anyways. The game looks nice. I could see this game pop up on the"experiences" page!
Hi. I had a play and it’s a nicely made game. I enjoyed the style and concept. Once I got to lvl 25, I had no idea where to rebirth though. There also seemed to be a few UIs where there was no content when it opened.
A pointer on optimisation though. I hope you are using CollectionService for the rings, but you really need to look at your rotation script and stop rotating the parts if they are greater than ‘n’ studs away as the player cant see them really.
Have you tested the game on low end devices. We found that one game would not even load on a low spec tablet as the terrain was too memory intensive. We had to enable ContentStreaming to make it work.