Im making an ability where when you say the word player around you get pushed .
The issue is that the players are getting attacked an pushed one by one instead of all at once .
is there another way to attack nearby players Instead of i v pairs ```lua
for i,v in pairs(workspace:GetChildren()) do
if v:findFirstChild(“HumanoidRootPart”) and v ~= c then
if (v.HumanoidRootPart.Position - c.HumanoidRootPart.Position).magnitude < 10 then```
Also this is just the part of the script handling finding the players to attack .
Im just trying to find new sources to attack nearby players .
1 Like
Not really, you have to properly loop through every player using some sort of pairs loop in order to handle a proper sanity check
Not exactly sure what your full on script is, but I’m assuming that c is whoever chatted “player”?
for _, Plr in pairs(game.Players:GetPlayers()) do
local Character = Plr.Character
if Character then
if (Character.HumanoidRootPart.Position - c.HumanoidRootPart.Position).Magnitude < 10 then
--Do your attack/pushing here
end
end
end
You could try using coroutine.
for i, v in pairs(workspace:GetChildren()) do
if v:FindFirstChild("HumanoidRootPart") and v ~= c then
local cor = coroutine.wrap(function()
-- Do whatever you need here
end)
cor()
end
end