Player's camera is stuck in one position

Whenever the player joins the server, its camera is stuck in one position

Here’s the video demonstrating this

I’ve disabled all my scripts and checked properties of camera, players and etc. Nothing have worked unfortunately. If you are willing to help, here are my properties:




Camera doesnt have camera subject.
No idea why, it has to be set to player’s humanoid originally.

1 Like

Thanks a lot for trying to help! Unfortunately, the camera subject is set to the player’s humanoid during the play test. I dont think it should be set when in studio

Huh that strange becouse in your previous reply it was definatly set to nil.
Try changing camera type to something else by default. IN STARTER PLAYER SERVICE**

if thats not the case its more likely a script thats setting the camera subject, maybe try removing anything you find related to CurrentCamera in scripts


As you can see, during NOT the play test, even in workspace the camera subject is set to nil
Camera type is fixed, I guess it is by default

That might be the case, this problem appeared when I was changing the current camera of players, but all of my scripts are disabled, how can they influence anything during the play test?

You sure?
Do ctrl+shift+f and search for code regarding camera.


pretty sure

Well its not a big deal, I can just overwrite my game with the older file, where there is no such issue. Thanks for helping though!

It could be some malicious plugin aswell.

Can you try running this – see if it does anything? It’s absurd I know but if it suddenly fixes it, we can isolate the issue.

local RNS = game:GetService("RunService")
local camera = workspace.CurrentCamera

RNS.RenderStepped:Connect(function()
	camera.CameraType = Enum.CameraType.Custom -- default cameratype for players
end)

Nothing has changed unfortunately. If youre wondering, even before pasting this code the camera type of my player was custom. Well, its not a big problem now, I just took an older version of the game without this issue