Whenever the player joins the server, its camera is stuck in one position
Here’s the video demonstrating this
I’ve disabled all my scripts and checked properties of camera, players and etc. Nothing have worked unfortunately. If you are willing to help, here are my properties:
Thanks a lot for trying to help! Unfortunately, the camera subject is set to the player’s humanoid during the play test. I dont think it should be set when in studio
Huh that strange becouse in your previous reply it was definatly set to nil.
Try changing camera type to something else by default. IN STARTER PLAYER SERVICE**
if thats not the case its more likely a script thats setting the camera subject, maybe try removing anything you find related to CurrentCamera in scripts
That might be the case, this problem appeared when I was changing the current camera of players, but all of my scripts are disabled, how can they influence anything during the play test?
Can you try running this – see if it does anything? It’s absurd I know but if it suddenly fixes it, we can isolate the issue.
local RNS = game:GetService("RunService")
local camera = workspace.CurrentCamera
RNS.RenderStepped:Connect(function()
camera.CameraType = Enum.CameraType.Custom -- default cameratype for players
end)
Nothing has changed unfortunately. If youre wondering, even before pasting this code the camera type of my player was custom. Well, its not a big problem now, I just took an older version of the game without this issue