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Hello, I need help with fixing player’s weird “sliding” behaviour while being inside of a truck, without making them always sit.
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When player and truck are both idle, some wonders of roblox physics make player slowly slide/glide around it, and I have no idea why this happens. Here’s a video of it happening.
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I’ve tried fixing this by changing a lot of custom physical parameters of my truck. The truck is divided into folders, since it has to be functional inside for the other players.
As you can see, I have CoreParts and MeshParts. In the MeshParts folder, every descendant is massless and only children of Bases are collidable, the rest is uncollidable.
MeshParts and CoreParts have their own Collision Groups that are set to not collide with any group but default:
The root part of the FoodTruck model is Chassis, and it’s the main holder of weight:
CoreParts-Wheels are the ones that make the truck move. (I used a youtube tutorial for making this car, and just attached meshpart stuff to it.)
I’ve been going through devforum many times trying to find the answer but sadly nothing helped me.
I also tried going into play mode and deleting random parts to see if anything helps. What helped was making wheels uncollidable and then turning them back on, it worked, so I tried copying and pasting it from the playmode to the edit mode and trying to play again, but I was still sliding.
If you need any more details on any of the parts, please let me know.
I will appreciate any help! ![]()

