I have a game where the goal is for players to dig to the bottom of an area filled with terrain, and return to the surface. This is a very rare bug, I haven’t experienced it myself but we’ve gotten a few reports about it, sometimes the terrain isn’t filled correctly and players are able to phase through/see through the terrain. I’m not very experienced with terrain, so I’m not sure if this is an issue on our end, or with roblox terrain. Any ideas?
I believe this is just a terrain replication issue. In this case, the collision has replicated, the mesh has not.
As for ways to fix it, I’m not sure if you can. I haven’t messed with terrain so I can’t help you more than this, but all I do know is that roblox terrain is jank in many ways.
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