Hello, I’m trying to make it where if my ai is upstairs and the player is opposite of the floor it’s on then the sound will be different, so like muffed, if it’s on the same floor of the player it will sound normal
You can achieve this by managing all sounds locally (playing them in local scripts) for each player based on his/her character’s current position in relation to the current positions of NPC’s.
You can apply sound effects to sounds by parenting a SoundEffect instance to the Sound instance itself, for what you described the ReverbSoundEffect might work.