Players leave after the end of the sponsor's time

Hi there,

I recently finished developing my game and tried sponsoring it to gain players. I started with 96 credits and used 36 of them on sponsored ads.

Here’s a breakdown of my sponsoring attempts:

Day 1: I spent 16 credits with a 0.07 bid for 24 hours. Initially, I saw around 500 players join within the first hour, but unfortunately, most of them left shortly after, leaving only 1-6 players remaining.
Day 2: I lowered the bid to 0.02 and spent 10 credits for another 24-hour ad campaign. However, this resulted in significantly less exposure, with only 2-8 players joining throughout the entire day.
Day 3: I tried setting the bid at 0.05 and spending 10 credits. This drew in more players (around 100-350) for the first 2-3 hours, but again, most of them dropped off after that.

Right now the game have zero players and my concern is whether this player drop-off is typical for Roblox sponsorships, or if there might be something about my game itself that’s causing them to lose interest.

Link to my game

2 Likes

It is so boring,there is no fun in it,many games already have this kind of system.if u advertise it,unlikely you will get players.

If you want to have a game that thrives, you’ll want to create something you are truly interested in and that is original, you obviously script for the fun and not for the money I hope, which is usually what makes a game die.
Please don’t copy other people’s ideas of a ‘simulator’ game, because they will most likely die out, because its unoriginal, chaotic and cashgrab.

2 Likes

Thanks for the data. How much should we bid (for the CPM) in order to have a stable concurrent throughout the day, in your opinion? Thank you.

2 Likes