Players not in the same spot on other players screens, as they see it?

The title is confusing, but basically, in game, randomly, a player will be standing right in front of another player, but to that other player, there like 10 studs away, I have no idea why this could be happening? I have sprint script thats local but I doubt its that, what else could cause this?

Sprint Script

local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild('Humanoid')
		
local RunAnimation = Instance.new('Animation')
RunAnimation.AnimationId = 'rbxassetid://6657544347'
RAnimation = Humanoid:LoadAnimation(RunAnimation)

Running = false

function Handler(BindName, InputState)
	if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' and script.Able.Value == true then
		if Character.Boost.Value == false then
		Running = true
			Humanoid.WalkSpeed = 16
		Humanoid.JumpPower = 1
		script.Running.Value = true
		else
		Running = true
		Humanoid.WalkSpeed = 16
		Humanoid.JumpPower = 1
		script.Running.Value = true
		end
	elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' and script.Able.Value == true then
		Running = false
		if RAnimation.IsPlaying then
			RAnimation:Stop()
		end
		Humanoid.WalkSpeed = 7
		Humanoid.JumpPower = 1
	    script.Running.Value = false
	end
end

Humanoid.Running:connect(function(Speed)
	if Speed >= 8 and Running and not RAnimation.IsPlaying then
		if Character.Boost.Value == false then
		RAnimation:Play()
			Humanoid.WalkSpeed = 16
		else
		RAnimation:Play()
			Humanoid.WalkSpeed = 16
		end
	elseif Speed >= 8 and not Running and RAnimation.IsPlaying then
		RAnimation:Stop()
		Humanoid.WalkSpeed = 7
	elseif Speed < 8 and RAnimation.IsPlaying then
		RAnimation:Stop()
		Humanoid.WalkSpeed = 7
	end
end)

Humanoid.Changed:connect(function()
	if Humanoid.Jump and RAnimation.IsPlaying then
		RAnimation:Stop()
	end
end)

game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)

WalkSpeed and JumpPower are replicated. Hence why exploiters are able to manipulate these values and wreak havoc.

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It could be lag, thats what will sometimes happen with me and my friends.

Didn’t know, I don’t really ever try out stuff which is probably why I always make mistakes lol.

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