I’ve made an Intermission but after the Intermission, I want it to teleport players into another game, where they will meet the boss and fight. I’ve looked and looked and looked, yet, nothing. Anything I can do?
local TeleportService = game:GetService("TeleportService") local success, failure = pcall(function() TeleportService:TeleportPartyAsync(placeId,game:GetService("Players"):GetPlayers(),teleportData) end) if success then print("successful") else error(failure) end
This would teleport the entire server assuming it doesn’t fail and it will send them all into the same server since its a party.