Players teleported to other game after Intermission

I’ve made an Intermission but after the Intermission, I want it to teleport players into another game, where they will meet the boss and fight. I’ve looked and looked and looked, yet, nothing. Anything I can do?

local TeleportService = game:GetService("TeleportService")
local success, failure = pcall(function()
TeleportService:TeleportPartyAsync(placeId,game:GetService("Players"):GetPlayers(),teleportData)
end)
if success then
      print("successful") else error(failure)
end

This would teleport the entire server assuming it doesn’t fail and it will send them all into the same server since its a party.

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