PlayerScripts use IAS enabled blocks camera movement when hovering on `Active` ui element

With Workspace.PlayerScriptsUseInputActionSystem set to Enabled, it is no longer possible to move the camera when the mouse is hovering over a BillboardGui with a UI element (button or frame) with Active set to true.

This happens in both first and third person. The billboard guis must be parented to playergui for this to happen.

This does not happen with player scripts use IAS disabled.

Repro: Test.rbxl (64.4 KB)

This happens in Studio v0.731 and Client v0.731.

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Actually, this happens with Active screengui elements too. Repro for screengui specifically:
Test.rbxl (74.7 KB)

(best way to do this: enter first person, and try moving your mouse)

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yeah this is definitely an engine regression with the new IAS. Active = true is aggressively sinking the camera drag delta when it’s parented to playergui, even if ur just hovering.

​temp workaround: just set Active = false on those billboard ui elements if u don’t strictly need them to block clicks, or just keep IAS disabled for now. staff will have to patch the internal camera scripts for this. good catch with the repro file tho.

:victory_hand:

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Hi, thanks for the report! We’re aware of this issue and are tracking it here [Full Release] Input Action System (IAS) & Newly Converted Player Scripts! - #6 by Crab_Wrangler, I will close this as a duplicate and all updates will be found on that thread!

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Ah wasn’t aware things were being tracked in that thread, thanks!

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