Player.SimulationRadius is supposed to grow by 5% every second until it reaches Player.MaximumSimulationRadius.
Actual Behavior
It’s shrinking. Only happens with a specific place file in Studio
When it grows I’m manually settings Player.SimulationRadius to 20.
Issue Area: Engine Issue Type: Other Impact: High Frequency: Very Rarely Date First Experienced: 2022-11-11 00:11:00 (+01:00) A private message is associated with this bug report
I believe I have observed something similar to this. I was just toggling some debug visualizations and was confused as to why this one had the circle small, when I could have sworn the intended effect was for it to encompass more area over time. I thought nothing of it then, but it’s making more sense now…
Hi there, I just want to clarify the behavior observed here. Depending on the place file, a shrinking simulation radius is expected behavior. The main factor is simulation time, or how long it’s taking for the world step to run, and beyond a certain threshold will shrink to reduce client workload. The radius only expands if the workload is manageable enough for the device such that the client can take on more simulation work. If for any reason your experience needs certain parts to run on the client, you can always go ahead and explicitly set the network ownership.