Playerstats not working [RESOLVED]

I don’t understand why this script is not working. It gets stuck when it’s meant to clone a file to the player containing stats (Cash) and the strange part is at it comes up with no errors despite the face it doesn’t do what the script tells it to do. Please help

local DataStoreService = game:GetService(“DataStoreService”)

local dataStore = DataStoreService:GetDataStore(“PlayerData2”)

local updateWallet = game:GetService(“ReplicatedStorage”):WaitForChild(“UpdateWallet”)

local loaded = {}

game.Players.PlayerAdded:Connect(function(player)

local playerstatistics = game:GetService(“ServerStorage”):WaitForChild(“Stats”)

local success, value = pcall(dataStore.GetAsync, dataStore, player.UserId)

if success == false then player:Kick(“Datastore failed to load”) return end

local data = value or {}

print(“Loaded:”, data)

for i, folder in playerstatistics:GetChildren() do

local subData = data[folder.Name] or {}

for i, child in folder:Clone():GetChildren() do

child.Value = subData[child.Name] or child.Value

folder:Clone().Parent = game.Players.LocalPlayer

end

folder:Clone().Parent = game.Players.LocalPlayer

end

loaded[player] = true

end)

game.Players.PlayerRemoving:Connect(function(player)

if loaded[player] == nil then return end

local data = {}

for i, folder in game:GetService(“ServerStorage”):WaitForChild(“Stats”):GetChildren() do

local subData = {}

for i, child in player[folder.Name]:GetChildren() do

subData[child.Name] = child.Value

end

data[folder.Name] = subData

folder:Destroy()

end

local success, value = pcall(dataStore.SetAsync, dataStore, player.UserId, data)

print(“Saved:”, data)

loaded[player] = nil

dataStore:SetAsync(player.UserId,player.satistic.Cash.Value)

print(“Saved!”)

end)

game:BindToClose(function()

while next(loaded) ~= nil do

task.wait()

end

end)