So I don’t really know why this is happening but its really annoying so I have a GUI that when clicked should load an animation and then play it, but every time its clicked it freezes the game.
script:
player = game.Players.LocalPlayer.Character
animation = player.Humanoid:LoadAnimation(script.AirGuitar)
gui = script.Parent.Parent.Parent.DanceGUI
button = script.Parent.Parent.Parent.Emote
animation.Looped = true
local playing = false
script.Parent.MouseButton1Click:Connect(function()
wait()
if playing == false then
gui.Visible = false
button.Visible = true
playing = true
animation:Play()
else
if playing == true then
animation:Stop()
gui.Visible = false
button.Visible = true
playing = false
end
end
end)
Are there any output errors? If so, can you share them? Also, are you sure the freeze is coming from this exact script? there might be other causes to this.
Try printing stuff on different part of the script, to see if it runs completely, so for example:
script.Parent.MouseButton1Click:Connect(function()
print("clicked")
wait()
print("done waiting")
if playing == false then
print("playing==false")
playing = true
animation:Play()
else
if playing == true then
print("playing==true")
animation:Stop()
playing = false
end
end
print("event excecuted")
end)
if it somehow freezes, the script should be stuck at some point, (btw, you also don’t need to specify things like gui.Visible = true, if you don’t touch it, it will remain the same)